Inheritance and Libraries

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🏗️ Solidity Inheritance and Libraries

The Family Tree of Smart Contracts

Imagine you have a family recipe book. Your grandmother wrote the original pancake recipe. Your mom added chocolate chips. You added sprinkles. Each generation inherits the original recipe but can add their own twist!

That’s exactly how inheritance works in Solidity. One contract can inherit from another, getting all its features while adding new ones.


🌳 Inheritance in Solidity

What is Inheritance?

Think of a parent teaching their child. The child learns everything the parent knows, but can also learn new things on their own!

In Solidity:

  • Parent contract = The original contract with base features
  • Child contract = Inherits from parent + adds new features

Simple Example

// Parent: The basic Animal
contract Animal {
    string public name;

    function speak() public pure
        virtual returns (string memory) {
        return "Some sound";
    }
}

// Child: Dog inherits from Animal
contract Dog is Animal {
    function speak() public pure
        override returns (string memory) {
        return "Woof!";
    }
}

What’s happening here?

  • 🐕 Dog gets everything from Animal (the name variable)
  • 🔄 virtual means “children can change this”
  • override means “I’m changing what parent did”

Multiple Inheritance

A child can have multiple parents! Like learning cooking from grandma AND painting from grandpa.

contract Flyable {
    function fly() public pure
        returns (string memory) {
        return "Flying!";
    }
}

contract Swimmable {
    function swim() public pure
        returns (string memory) {
        return "Swimming!";
    }
}

// Duck inherits from BOTH!
contract Duck is Flyable, Swimmable {
    // Duck can fly AND swim!
}
graph TD A["Flyable"] --> C["Duck"] B["Swimmable"] --> C C --> D["Can fly AND swim!"]

📜 Interfaces in Solidity

What is an Interface?

Imagine a restaurant menu. It tells you WHAT food is available, but not HOW it’s made. The chef decides the recipe!

An interface is like that menu:

  • It says “these functions MUST exist”
  • But doesn’t say HOW they work
  • Any contract implementing it MUST provide the “recipe”

Simple Example

// The "menu" - just function names
interface ICalculator {
    function add(uint a, uint b)
        external returns (uint);
    function subtract(uint a, uint b)
        external returns (uint);
}

// The "chef" - actually makes it work
contract Calculator is ICalculator {
    function add(uint a, uint b)
        external pure returns (uint) {
        return a + b;
    }

    function subtract(uint a, uint b)
        external pure returns (uint) {
        return a - b;
    }
}

Why Use Interfaces?

🤝 Contracts can talk to each other!

// I can use ANY calculator that
// follows the ICalculator rules
contract MathHomework {
    ICalculator calculator;

    constructor(address calcAddr) {
        calculator = ICalculator(calcAddr);
    }

    function doHomework() public
        returns (uint) {
        return calculator.add(5, 3);
    }
}

🎭 Abstract Contracts

What is an Abstract Contract?

Remember our family recipe book? An abstract contract is like a recipe that says:

“Add 2 cups flour, 1 egg, and YOUR SECRET INGREDIENT”

It has some instructions, but leaves blanks for you to fill in!

Simple Example

// Abstract: has an empty function
abstract contract Shape {
    // This is complete
    function description() public pure
        returns (string memory) {
        return "I am a shape";
    }

    // This is the "blank" to fill in
    function area() public view
        virtual returns (uint);
}

// Fill in the blank!
contract Square is Shape {
    uint public side;

    constructor(uint _side) {
        side = _side;
    }

    function area() public view
        override returns (uint) {
        return side * side;
    }
}

Interface vs Abstract Contract

Feature Interface Abstract Contract
Has code? ❌ Never ✅ Can have some
Variables? ❌ No ✅ Yes
Constructor? ❌ No ✅ Yes

Think of it this way:

  • Interface = Empty menu (just names)
  • Abstract = Half-written recipe (some steps done)

📚 Libraries in Solidity

What is a Library?

Imagine a toolbox that everyone in your neighborhood can borrow. Nobody owns it, but everyone can use the hammer, screwdriver, and wrench!

A library is a toolbox of functions:

  • 🔧 Reusable code
  • 💰 Saves gas (no duplicate code)
  • 🔒 Can’t store data itself
  • 📦 Deployed once, used by many

Simple Example

// The Toolbox
library MathHelper {
    function double(uint x)
        internal pure returns (uint) {
        return x * 2;
    }

    function triple(uint x)
        internal pure returns (uint) {
        return x * 3;
    }
}

// Using the toolbox
contract Game {
    using MathHelper for uint;

    function calculateScore(uint base)
        public pure returns (uint) {
        // Now uint has .double()!
        return base.double();
    }
}

The Magic of using...for

The using MathHelper for uint line is magic! It lets you call library functions like they belong to the type.

// Without "using"
uint result = MathHelper.double(5);

// With "using"
uint result = 5.double();

Much cleaner! 🎉

Real-World Library: SafeMath

Before Solidity 0.8, everyone used SafeMath to prevent overflow:

library SafeMath {
    function add(uint a, uint b)
        internal pure returns (uint) {
        uint c = a + b;
        require(c >= a, "Overflow!");
        return c;
    }
}

🎯 Putting It All Together

Here’s how all these concepts work together:

graph TD A["Interface"] -->|defines rules| B["Abstract Contract"] B -->|provides base| C["Parent Contract"] C -->|is inherited by| D["Child Contract"] E["Library"] -->|helps all| C E -->|helps all| D

Complete Example

// Interface: The rules
interface IToken {
    function transfer(address to, uint amt)
        external returns (bool);
}

// Library: Shared tools
library SafeTransfer {
    function safeTransfer(
        IToken token,
        address to,
        uint amount
    ) internal {
        bool success = token.transfer(
            to, amount
        );
        require(success, "Transfer failed");
    }
}

// Abstract: Base with blanks
abstract contract BaseToken is IToken {
    mapping(address => uint) balances;

    function _mint(address to, uint amt)
        internal virtual;
}

// Final: Everything together!
contract MyToken is BaseToken {
    using SafeTransfer for IToken;

    function _mint(address to, uint amt)
        internal override {
        balances[to] += amt;
    }

    function transfer(address to, uint amt)
        external override returns (bool) {
        balances[msg.sender] -= amt;
        balances[to] += amt;
        return true;
    }
}

🚀 Quick Summary

Concept What It Does Real-Life Analogy
Inheritance Get features from parent Learning from parents
Interface Define rules only Restaurant menu
Abstract Partial implementation Recipe with blanks
Library Shared utility functions Neighborhood toolbox

💡 Pro Tips

  1. Use inheritance to avoid repeating code
  2. Use interfaces when contracts need to talk
  3. Use abstract contracts for shared logic with required customization
  4. Use libraries for utility functions everyone needs

You’re now ready to build a whole family of smart contracts! 🎉

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