Scrum Artifacts

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🏗️ Scrum Artifacts: Your Team’s Treasure Map

Imagine you’re building the coolest treehouse ever with your friends. You can’t just start hammering nails randomly! You need a plan, a list of what to build first, and a way to know when each part is “done.” That’s exactly what Scrum Artifacts do for software teams.

Scrum Artifacts are like treasure maps and checklists that help everyone see what needs to be built, what’s being worked on right now, and what “finished” actually looks like.


🎒 The Product Backlog: Your Master Wish List

Think of the Product Backlog as a giant wish list for your treehouse. It has EVERYTHING you might want to add—rope ladder, slide, secret compartment, windows, roof, and more!

What Makes It Special?

  • One single list with ALL the work that could be done
  • Ordered by importance — most valuable items at the top
  • Always changing — new ideas get added, old ones get removed
  • Owned by the Product Owner — they decide what’s most important

Real Example:

PRODUCT BACKLOG (Treehouse Project)
───────────────────────────────────
1. Build sturdy floor platform  ⭐ TOP PRIORITY
2. Add safety railing
3. Install rope ladder
4. Add weatherproof roof
5. Paint exterior
6. Build secret compartment
7. Add slide
... (many more items)

The Product Backlog is never complete. As you build, you discover new things to add!


🏃 The Sprint Backlog: This Week’s To-Do List

Now, you can’t build the WHOLE treehouse in one afternoon. So you pick a few items from the big list and say: “THIS is what we’ll finish this week!”

That’s the Sprint Backlog.

Key Points:

  • Items selected from Product Backlog for one Sprint
  • Includes the Sprint Goal — what we’re trying to achieve
  • Only the Development Team can change it during the Sprint
  • Shows exactly how the team plans to deliver the work

Real Example:

SPRINT BACKLOG (Week 1)
─────────────────────────
Sprint Goal: "Have a safe platform to stand on"

□ Build floor platform
  └─ Cut wood to size
  └─ Sand edges smooth
  └─ Secure boards together
  └─ Attach to tree

□ Add safety railing
  └─ Measure railing height
  └─ Cut railing posts
  └─ Install posts
  └─ Add horizontal bars

📖 User Stories: Mini Adventures

A User Story is a simple way to describe what someone wants to do and WHY.

Think of it like this: Instead of saying “Build a door,” you say:

"As a treehouse visitor, I want a door that locks so that I can keep my snacks safe from squirrels."

The Magic Formula:

As a [WHO?]
I want [WHAT?]
So that [WHY?]

Real Examples:

User Story Who What Why
Login App user Enter my password Keep my data private
Search Shopper Find products quickly Save time
Save draft Writer Save without publishing Finish later

User Stories help teams understand the human need behind every feature.


✅ Acceptance Criteria: The Checklist for “Good Enough”

How do you know when a User Story is DONE? You need a checklist!

Acceptance Criteria are the specific conditions that must be true for a story to be accepted.

Example:

User Story: As a treehouse visitor, I want a rope ladder so that I can climb up safely.

Acceptance Criteria:

  • ☑️ Ladder reaches from ground to platform
  • ☑️ Supports weight of 200 pounds
  • ☑️ Has knots every 12 inches for grip
  • ☑️ Securely attached at top
  • ☑️ Doesn’t swing more than 6 inches

If ALL boxes are checked → Story is DONE! ✨


🏁 Definition of Done: The Ultimate Finish Line

The Definition of Done (DoD) is like a master checklist that applies to EVERYTHING the team builds. It’s a shared agreement of what “finished” means.

Why It Matters:

Without it, “done” means different things to different people:

  • Developer: “Code is written!” ✍️
  • Tester: “But is it tested?” 🤔
  • Manager: “Is it deployed?” 📦

Example Definition of Done:

✓ Code written and peer-reviewed
✓ Unit tests passing
✓ Integration tests passing
✓ Documentation updated
✓ Deployed to staging environment
✓ Product Owner approved

Only when ALL items are checked is something truly DONE.


🚦 Definition of Ready: Green Light to Start

Before you START working on something, it needs to be ready. The Definition of Ready (DoR) tells you when a backlog item is clear enough to begin.

Think of It Like Cooking:

You can’t cook dinner if you don’t have:

  • A recipe (requirements)
  • All ingredients (dependencies resolved)
  • Kitchen tools ready (environment set up)

Example Definition of Ready:

A User Story is READY when:
✓ User Story is clearly written
✓ Acceptance Criteria defined
✓ Dependencies identified
✓ Team estimates effort
✓ Small enough to complete in one Sprint

No work starts until the item is READY!


🔧 Backlog Refinement: Keeping the List Fresh

The Product Backlog isn’t a “set it and forget it” list. It needs regular grooming — like keeping your room tidy!

Backlog Refinement (also called Grooming) is when the team:

  • Adds details to upcoming items
  • Estimates how much effort things will take
  • Breaks down big items into smaller pieces
  • Removes items that are no longer needed
  • Reorders based on new priorities
graph TD A["Big Vague Item"] --> B["Refinement Session"] B --> C["Smaller Clear Stories"] B --> D["Estimates Added"] B --> E["Acceptance Criteria Written"]

When Does It Happen?

  • Usually 1-2 hours per week
  • Before Sprint Planning
  • Keeps the backlog healthy and ready

📦 The Increment: Your Finished Treasure

The Increment is the sum of all completed work at the end of a Sprint. It’s your usable, working product!

Key Rules:

  • Must meet the Definition of Done
  • Must be potentially shippable — ready to release if needed
  • Builds on previous Increments — each Sprint adds value

Treehouse Example:

Sprint Increment (What’s Usable Now)
1 Platform you can stand on
2 Platform + Railing (safe to walk)
3 Platform + Railing + Ladder (can climb up!)
4 Platform + Railing + Ladder + Roof (protected from rain)

Each Increment is a step toward the complete vision.


🗺️ How All Artifacts Connect

graph TD A["Product Backlog"] -->|Select items| B["Sprint Backlog"] B -->|Work during Sprint| C["Increment"] D["User Stories"] -->|Live in| A E["Acceptance Criteria"] -->|Define| D F["Definition of Ready"] -->|Gates entry to| B G["Definition of Done"] -->|Validates| C H["Backlog Refinement"] -->|Keeps healthy| A

The Flow:

  1. Product Backlog holds all possible work
  2. User Stories describe each piece of work
  3. Acceptance Criteria define when stories are complete
  4. Definition of Ready ensures items can be started
  5. Sprint Backlog contains work for current Sprint
  6. Team builds the Increment
  7. Definition of Done confirms it’s truly finished
  8. Backlog Refinement keeps everything organized

🎯 Quick Summary

Artifact What It Is Analogy
Product Backlog Master list of all work Wish list
Sprint Backlog Work for this Sprint Weekly to-do list
User Stories Features from user’s view Mini adventures
Acceptance Criteria When a story is done Checklist
Definition of Done When ALL work is done Finish line
Definition of Ready When work can START Green light
Backlog Refinement Keeping backlog healthy Spring cleaning
Increment Working product Treasure chest

🌟 Remember This!

“Scrum Artifacts are the team’s shared truth — they show what we’re building, how we know it’s ready to start, and how we know it’s truly done.”

These artifacts create transparency. Everyone — from developers to stakeholders — can look at them and understand exactly where the project stands.

No confusion. No surprises. Just a clear path from idea to working product! 🚀

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