Angles and Extensions

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🎡 The Unit Circle: Your Magical Angle Compass

Imagine you’re standing in the center of a giant clock painted on the ground. You’re facing the 3 o’clock position, holding a flashlight. As you spin around, your flashlight beam sweeps through different directions. This is exactly how the unit circle works!

The unit circle is like a magical compass that helps us understand angles and trigonometry. It’s a circle with a radius of 1, centered at the origin (0, 0) of a coordinate plane.


🔄 Positive and Negative Angles

Think of your flashlight again. When you spin counter-clockwise (like reading numbers on a clock backwards: 3 → 12 → 9 → 6), you create positive angles.

When you spin clockwise (the normal clock direction: 3 → 6 → 9 → 12), you create negative angles.

graph TD A[Start at 3 o'clock] --> B{Which way to spin?} B -->|Counter-clockwise| C[Positive Angle +] B -->|Clockwise| D[Negative Angle -] C --> E[+90° = 12 o'clock] D --> F[-90° = 6 o'clock]

Simple Example:

  • Spinning counter-clockwise from 3 o’clock to 12 o’clock = +90°
  • Spinning clockwise from 3 o’clock to 6 o’clock = -90°
  • Both reach valid positions, just different directions!

📍 Standard Position of Angles

Every angle has a “home base.” In standard position:

  • The initial side (where you start) is always on the positive x-axis (pointing right, like 3 o’clock)
  • The terminal side (where you end) is where your flashlight points after rotating

It’s like every race starts at the same starting line. Your initial side is that starting line—always pointing to the right along the x-axis.

Simple Example:

  • An angle of 45° in standard position starts at the positive x-axis and opens counter-clockwise by 45°
  • An angle of -30° in standard position starts at the positive x-axis and opens clockwise by 30°

🗺️ Quadrants of the Coordinate Plane

The coordinate plane is divided into four rooms called quadrants. Imagine a plus sign (+) drawn on paper—it creates four sections.

Quadrant Location x-values y-values Angle Range
I Upper Right + + 0° to 90°
II Upper Left - + 90° to 180°
III Lower Left - - 180° to 270°
IV Lower Right + - 270° to 360°
graph TD A[Quadrant II] --- B[Quadrant I] C[Quadrant III] --- D[Quadrant IV] A --- C B --- D

Simple Example:

  • An angle of 60° lands in Quadrant I (upper right, both coordinates positive)
  • An angle of 150° lands in Quadrant II (upper left, x negative, y positive)
  • An angle of 220° lands in Quadrant III (lower left, both negative)
  • An angle of 300° lands in Quadrant IV (lower right, x positive, y negative)

🔁 Coterminal Angles

Here’s a fun secret: different angles can end up pointing in the exact same direction!

If you spin around 360° (a full circle), you’re back where you started. So 0° and 360° point the same way. These are called coterminal angles.

The Magic Formula:

To find coterminal angles, add or subtract 360° (or 2π radians)

Simple Example:

  • 45° and 405° are coterminal (405° = 45° + 360°)
  • 45° and -315° are coterminal (45° - 360° = -315°)
  • 90° and 450° are coterminal (90° + 360° = 450°)

Think of it like a merry-go-round. Whether you’ve gone around 1 time or 5 times, if you stop at the same horse, you’re in the same position!


🪞 Reference Angles

A reference angle is the shortest distance from your terminal side to the x-axis. It’s always positive and always 90° or less (between 0° and 90°).

Think of it as asking: “How far am I from the nearest part of the x-axis?”

How to Find Reference Angles:

Quadrant Formula Example
I θ (same) 45° → ref = 45°
II 180° - θ 150° → ref = 180° - 150° = 30°
III θ - 180° 225° → ref = 225° - 180° = 45°
IV 360° - θ 315° → ref = 360° - 315° = 45°
graph TD A[Find your angle θ] --> B{Which Quadrant?} B -->|Q1| C[Reference = θ] B -->|Q2| D[Reference = 180° - θ] B -->|Q3| E[Reference = θ - 180°] B -->|Q4| F[Reference = 360° - θ]

Simple Example:

  • For 120°: It’s in Quadrant II, so reference angle = 180° - 120° = 60°
  • For 250°: It’s in Quadrant III, so reference angle = 250° - 180° = 70°

🚀 Extending Trig Beyond 90°

In a right triangle, angles only go from 0° to 90°. But the unit circle breaks us free!

With the unit circle, we can find sine, cosine, and tangent for any angle—not just acute ones.

The Secret: For any point on the unit circle at angle θ:

  • cos(θ) = x-coordinate of that point
  • sin(θ) = y-coordinate of that point
  • tan(θ) = y/x (or sin/cos)

Simple Example:

  • At 0°: Point is (1, 0), so cos(0°) = 1, sin(0°) = 0
  • At 90°: Point is (0, 1), so cos(90°) = 0, sin(90°) = 1
  • At 180°: Point is (-1, 0), so cos(180°) = -1, sin(180°) = 0
  • At 270°: Point is (0, -1), so cos(270°) = 0, sin(270°) = -1

The signs change based on which quadrant you’re in!

Quadrant sin cos tan
I + + +
II + - -
III - - +
IV - + -

🎢 Angles Greater Than 360°

What happens when you keep spinning past 360°? You just keep going!

  • 370° is the same as 10° (370° - 360° = 10°)
  • 720° is the same as 0° (720° - 720° = 0°, or two full circles)
  • 450° is the same as 90° (450° - 360° = 90°)

Simple Example: What’s sin(405°)?

  1. Find coterminal angle: 405° - 360° = 45°
  2. sin(405°) = sin(45°) = √2/2 ≈ 0.707

You can also have really negative angles:

  • -720° is the same as 0° (two full circles backwards)
  • -450° is coterminal with -90° (or 270°)

🌊 Periodic Nature of Trigonometry

Because the unit circle repeats every 360° (or 2π radians), trig functions create repeating waves.

Sine and Cosine: Period = 360° (or 2π)

sin(θ) = sin(θ + 360°) = sin(θ + 720°)… cos(θ) = cos(θ + 360°) = cos(θ + 720°)…

Tangent: Period = 180° (or π)

tan(θ) = tan(θ + 180°) = tan(θ + 360°)…

graph LR A[0°] --> B[360°] B --> C[720°] C --> D[1080°] A -.Same values.-> B B -.Same values.-> C C -.Same values.-> D

Simple Example:

  • sin(30°) = sin(390°) = sin(750°) = 0.5 (all differ by 360°)
  • tan(45°) = tan(225°) = tan(405°) = 1 (all differ by 180°)

Think of it like the seasons: spring, summer, fall, winter—then spring again! The pattern repeats forever.


⚖️ Even-Odd Identities

Trig functions have special symmetry properties:

Cosine is EVEN (like a mirror)

cos(-θ) = cos(θ)

The cosine of a negative angle equals the cosine of the positive angle.

Sine and Tangent are ODD (like opposites)

sin(-θ) = -sin(θ) tan(-θ) = -tan(θ)

Why “even” and “odd”?

  • Even functions are symmetric about the y-axis (mirror image)
  • Odd functions have origin symmetry (flip both ways)

Simple Example:

  • cos(-60°) = cos(60°) = 0.5 ✓ (same value)
  • sin(-60°) = -sin(60°) = -0.866 ✓ (opposite sign)
  • tan(-45°) = -tan(45°) = -1 ✓ (opposite sign)
graph TD A[cos is EVEN] --> B[cos -θ = cos θ] C[sin is ODD] --> D[sin -θ = -sin θ] E[tan is ODD] --> F[tan -θ = -tan θ]

Memory Trick:

  • Cosine = Copy the sign (even)
  • Sine = Switch the sign (odd)

🎯 Quick Summary

Concept Key Point
Positive angles Counter-clockwise rotation
Negative angles Clockwise rotation
Standard position Initial side on positive x-axis
Quadrants I: (+,+), II: (-,+), III: (-,-), IV: (+,-)
Coterminal Same position, differ by 360°
Reference angle Shortest distance to x-axis (0° to 90°)
Beyond 90° Unit circle extends trig to all angles
Beyond 360° Find coterminal angle first
Periodic sin/cos repeat every 360°, tan every 180°
Even-odd cos(-θ)=cos(θ), sin(-θ)=-sin(θ)

🏆 You Did It!

You now understand the unit circle’s angle system! Like a master navigator with a magical compass, you can:

  • Measure angles in any direction
  • Find where angles land in the four quadrants
  • Calculate reference angles for any position
  • Work with angles of any size
  • Use the periodic patterns of trig functions
  • Apply even-odd identities to simplify problems

The unit circle isn’t just a circle—it’s your key to unlocking all of trigonometry! 🎡✨

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